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Title: Human-Level Artificial Intelligence in Computer Games. This essay describes the breakthroughs that may occur in the field of Artificial Intelligence through the study of computer video games.
Title: Title: Human-Level Artificial Intelligence in Computer Games. This essay describes the breakthroughs that may occur in the field of Artificial Intelligence through the study of computer video games.
Category: /Science & Technology/Computers and Cybernetics
Details: Words: 1632 | Pages: 6 (approximately 235 words/page)
Title: Human-Level Artificial Intelligence in Computer Games. This essay describes the breakthroughs that may occur in the field of Artificial Intelligence through the study of computer video games.
Category: /Science & Technology/Computers and Cybernetics
Details: Words: 1632 | Pages: 6 (approximately 235 words/page)
The field of Computer Science involves a variety of specialized skills which enables students of the study to find jobs as developers of computer software, as programmers of algorithms and applications to be used internally and externally by their company, and as designers of computer and video games. As technology and computers have come into the forefront in today's society, the world has prospered economically and also socially in the form of e-mail and online
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it really is to have such weapons, teleporters, and spacecrafts. Finally, if and when we, the computer scientists, break through with attaining human-level AI, we will be able to create new and interesting things and make things that nobody could have possibly dreamed. Human-level AI in computer games is just the beginning.
Works Cited
Laird, John E. and Michael van Lent. "Human-Level AI's Killer Application; Interactive Computer Games". AI Magazine v. 22 no. 2 (Summer 2001). pp. 15-25.